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-
- ============
- Marathon FAQ
- ============
-
- Version 2.0, 11th December 1994
-
-
- Aapo Puskala (Aapo.Puskala@Helsinki.fi or puskala@kruuna.helsinki.fi)
- Please send any additional info to me and I will update this FAQ.
- Feel free to distribute this anywhere you wish.
-
- NOTE: There are probably many mistakes and inaccuracies in this FAQ. Please
- inform me when you notice them - otherwise they might never get corrected.
-
-
- What's new since the last version (1.8)?
-
- - Added where to find QT 2.0 on the net.
- - Several modifications & corrections to the Controls section.
- - Another way of getting the flame thrower added.
- - It was found out why the Rocket Launcher didn't always appear on the
- network level.
- - Recorded games can be speeded up & slowed down while watching them (using
- the bracket keys)
- - A fix in the network time patch for PowerMacs
- - Added a hint for PowerBook 500 series users
- - Numerous minor corrections
-
-
-
- =================
- Table of Contents
- =================
-
-
- I What is Marathon?
- 1. The story so far...
- 2. Where can I get it?
- A) Marathon Demo
- B) Sound Manager 3.0
- C) QuickTime 2.0 & QuickTime Musical Instruments
- 3. Bungie's address
-
- II Playing the game
- 1. Status display
- 2. Saving the game
- 3. Controls
- A) Example Controls
- B) Function keys
- C) Other commands
- D) The self-playing demo controls
- E) Reversing mouse control
- 4. Alien characters
- A) Soldiers
- B) Compilers
- 5. Human characters
- A) Bobs
- B) Other players
- 6. Weapons
- A) Fists
- B) Magnum Mega Class (Pistol)
- C) Zeus-Class Fusion Pistol
- D) MA-75 Assault Rifle/ Grenade Launcher
- E) SPNKR-X17 SSM Launcher
- F) TOZT-7 Backpack Napalm Unit (flame-thrower)
- G) UNKNOWN WEAPON CLASS system error 0xFFBD
- 7. Features & imperfections
- A) Gravity & physics
- B) Explosions
- C) Climbing
- D) Lack of furniture
- 8. How to's
- A) Jumping
- B) Grenade hopping
- C) Activating switches
- D) Punching
- 9. Performance notes
-
- III Secrets (spoiler alert!)
- 1. Level 1: Arrival!
- A) The Bob in the maze
- B) The secret ammo room
- 2. Level 2: Bigger Guns Nearby
- A) The TOZT-7 Backpack Napalm Unit (the flame-thrower)
- B) The Infrared Scanner (ISEEYOU)
- C) Faster termination of the level
- 3. Level 3: Blaspheme Quarantine
- A) I'm stuck in the very beginning
- B) How to get to/open the door in the large square room?
- C) How do I solve the puzzle?
- D) There is a button in a corridor in the middle of the square room
- 4. Network play level: Mars Needs Women
- A) How do I get to the hidden corridor and what do the switches do?
- B) Where are the weapons?
- C) Super Shield
- D) FISHEYE
- E) Carnage Central
- F) Are there any terminals on the network level?
- G) Is there a window in the roof of the room prior to the maze with
- the spiral staircase?
-
- IV Technical problems
- 1. The background music won't work
- 2. Bugs & conflicts
- A) Mouse & Keyboard/Keyboard control
- B) Screen savers
- C) Looking down
- D) Multiple monitors
- E) 'A' key stops working
- F) Quadra 630 acceleration
- G) Save game dialog box
- H) Cursor on screen
- I) Net play
- J) Microphone
- K) AppleTalk Remote Access
- L) Speedy Mouse
-
- V Cheating
- 1. Starting at any level
- 2. Editing the save game file
- 3. Keyboard codes
- 4. Network game patch
- A) 680x0-based Macs
- B) PowerMacs
-
- VI Miscellaneous
- 1. When will the release version be available?
- 2. Network play
- 3. Can I play the network level on my own?
- 4. I died and can't continue!
- 5. The self-playing demo
- 6. How can I make film other than level 1?
- 7. Why can't I run in high-resolution, 256 colors or with
- textures OFF with my Quadra/LC/Performa 630?
- 8. Marathon on a 12" screen
- 9. Hint for PowerBook 500 series users
- 10. Is there any way to change the difficulty of saved games?
- 11. Hints
- 12. Thanks & contributor list
-
-
-
-
- ===================
- I What is Marathon?
- ===================
-
-
- Marathon is a 3-D first person shoot-them-up type game by Bungie Software
- Products Corporation. Its features include (from the DON'T READ THIS file):
-
- - Texture Mapped 3-D, Continuous-Motion Graphics
- - Active Panning Stereo Sound
- - In-Your-Face Network Carnage
- - Digital Soundtrack
- - Dynamic Sensing Artificial Intelligence
- - Interactive Lighting Effects
- - Full screen graphics with 5 Degrees of Freedom
- - "Live" Automapping Feature
- - High Resolution graphics in 8 or 16 bit color
-
- It requires the following:
- - Macintosh 68020 or higher [68040 or faster recommended]
- - 8-Bit (256) Color display
- - System 6.0.5 or higher
- - 3 Meg of free RAM [6 Meg or more recommended]
- - Hard Drive
- - Networking requires System 7
- - 13" or bigger color or gray scale screen
-
-
- ----------------------
- 1. The story so far...
- ----------------------
-
- From the DON'T READ THIS file:
-
- You are a security officer aboard the interstellar colony ship Marathon.
- You are returning from the colony when the aliens simultaneously attack
- your shuttle and the Marathon. You manage to get into an escape pod, and
- arrive at the Marathon about a half hour after the Alien attack has begun.
-
- Armed only with a pistol, and guided by Leela, one of the shipboard
- Artificial Intelligences, you are the last chance to save the Marathon and
- the colony from the attacking aliens.
-
-
- ----------------------
- 2. Where can I get it?
- -----------------------
-
- A) Marathon Demo
-
- The demo is available on sumex-aim.stanford.edu, umich.edu and all their
- mirrors. And there are plenty of other sites that have it, such as WWW page
- http://198.114.176.148/101.html. It should really be no problem to find it
- anymore.
-
- B) Sound Manager 3.0
-
- Sound Manager 3.0 can be found in ftp.support.apple.com at
- ftp://ftp.support.apple.com//pub/Apple SW Updates/Macintosh/Supplemental
- System Software
-
- C) QuickTime 2.0 & QuickTime Musical Instruments
-
- These files can be acquired from ftp.radius.com:
-
- 1. hook up to ftp.radius.com
- 2. go to pub/radius/software/mac/Videovision
- 3. download VVision2.0Images.sea.hqx (this file is almost 3 megs)
- 4. download DiskDup+.sea.hqx
- 5. log off and expand both of the files
- 6. double click on DiskDup+.
- 7. When it says "looking for master," click on "hard drive" and select
- "System Extensions v.2.0" from the new "VideoVision 2.0 Images" folder.
- When it says "looking for copy," insert an HD disk that you don't need into
- the machine.
- 8. When it's done (I got an error message for the verify process; it worked
- fine when I ignored it), quit and double click on your HD floppy disk.
- Among other files, QuickTime 2.0 should now be on the disk. Copy it to your
- Extensions folder and delete or move your existing QuickTime extension.
- 9. Repeat steps 6-8 with the "VidVision Installer v.2.0" file instead of
- the "System Extensions v.2.0" file used last time. And this time, instead
- of getting QuickTime 2.0 on your disk, you should have a copy of QuickTime
- Musical Instruments.
-
- An alternative route:
-
- 4. decode the hqx sea file if necessary.
- 5. use some disk image mounter; I recommen ShrinkWrap* by Chad Magendanz,
- but mountImage, Drop%Disk, etc.... should be fine.
- 6. On one of the disks is QT2.0 & the PowerPlug for PPCs. On another in the
- Musical instruments file.
-
-
- -------------------
- 3. Bungie's address
- -------------------
-
- Bungie Software Products Corporation
- P.O. Box 7877
- Chicago, Il 60680-7877
- (312) 563-6200
- Fax: (312) 563-0545
- America Online: Bungie1
- eWorld: BungieCorp
- AppleLink: BUNGIE
- Internet: BUNGIE1@aol.com
-
-
-
- ===================
- II Playing the game
- ===================
-
-
- -----------------
- 1. Status display
- -----------------
-
- In the bottom of the status display you can see what weapons and ammo
- you're carrying. On the left of the 3-D window there are status bars for
- your shields and oxygen levels, below these is your name, which you can set
- only in the net game. On the lower left-hand corner there is the motion
- sensor (NOT radar), and to the right from here is the microphone status
- light. As of now it is unclear what the function of the round thing on the
- upper left-hand cornet of the control display is. Is says something like
- '135 MHz' under it.
-
- Note that you can only see the control display while playing 100%, 75% or
- 50% size, not Full Screen.
-
-
- ------------------
- 2. Saving the game
- ------------------
-
- Games can be saved only at pattern buffers, terminals that have a picture
- of a man. Read the DON'T READ THIS file and the text in the terminals :-).
-
-
- -----------
- 3. Controls
- -----------
-
- If you use either the AppleDesign keyboard or the Apple Adjustable
- keyboard, the computer only recognizes two keys held down simultaneously,
- plus the modifier keys (shift, option, control, command). This means that
- you should use as much modifier keys as your controls as possible. A
- useful tip for all keyboards is to use the Caps Lock key as your run key -
- you can run all the time without holding down an extra key If you use the
- command key as one of your controls, be sure not to use the period, P, Q or
- W as any control, since these keys have a special function in the game (if
- pressed while holding down the command key).
-
- Also, if you do have the Adjustable keyboard and you are using keys on the
- island and the main keyboard, you will cause problems because they are
- treated as separate devices, and hitting a key on one will cause the other
- to stop sending data.
-
- You can select the controls you wish from the preferences window (please
- see the Bugs section below on selecting keyboard & mouse/ keyboard). Here
- are a couple control sets as an example.
-
- A) Example Controls
-
- Forward 8 W
- Turn Left 4 A (see Bugs!)
- Turn Right 6 D
- Backward 2 S
- Sidestep Left 7 Q
- Sidestep Right 9 E
- Look Down 1 2
- Look Up 3 5
- Look Ahead 0 8
- Trigger Space Space
- 2nd trigger Command Option
- Run Caps Lock Control
- Previous Weapon A 1
- Next Weapon S 2
- Action D Tab
-
-
- B) Function keys
-
- You can use the function keys on your extended keyboard to access the game
- settings during the game:
-
- Key Function
- F1 Full Screen size
- F2 100% size
- F3 75% size
- F4 50% size
- F5 High/low resolution
- F6 Draw every other line (low res only)
- F7 Floor textures on/off (low res only)
- F8 Ceiling textures on/off (low res only)
- F9 ?
- F10 ?
- F11 Darken the environment
- F12 Lighten the environment
-
- C) Other commands
-
- The game can be paused with command-P, closed with command-W and quit with
- command-Q.
-
- D) The self-playing demo controls
-
- If you don't do anything at the startup screen for a couple of minutes, the
- game will start on its own to demonstrate you the capabilities of the game.
- In the network demo, the name of the player can be seen on the left blow
- the oxygen and shield indicators. By pressing the "delete" key you can
- view the same situation from the perspective of the other player(s). You
- can slow down or speed up the demo by pressing the left and right bracket
- keys ({ or })
-
- E) Reversing mouse control
-
- Some people have proposed, that there should be a way to reverse x-axis
- controls on the mouse, i.e. when you move the mouse up (away from you),
- your gun would point down - this is how the controls are in almost all
- flight simulators. I have not seen a satisfactory solution for this yet.
-
-
- -------------------
- 4. Alien characters
- -------------------
-
- A) Soldiers
-
- These creatures are sometimes called bugs, hunters or fighters, but in this
- text they are referred to as soldiers.
-
- There are two types of aliens in the demo; Soldiers and Compilers. Soldiers
- come in four varieties, distinguishable by color. In order of increasing
- toughness: Green, Purple, Orange, Blue. The greens and purples will just
- run up and smack you, while the Orange and Blue ones will fire at you.
-
- The Orange Soldiers fire single shots, and do not aim too well, while the
- Blues can fire up to two shots at a time, very accurately. Greens can be
- taken out with one run-punch (see below), while all others take
- considerably more. Beware of getting into close combat with these, as they
- can hit you between punches.
-
- There are supposed to be 15 different alien species in the final version of
- the game. Each different color alien is of a different race among the same
- species. That is, we should see 13 more species aliens, each probably with
- multiple races (colors).
-
- B) Compilers
-
- These are the cloaked things. There are red and purple compilers, the
- purple ones being decidedly more nasty. Both fire little star-looking
- things, Reds fire annoying green stars that hurt a lot, and Purples fire
- really annoying yellow stars that are guided (like Greater Nightmares out
- of PiD). If you are facing only one compiler, or are in a hallway such that
- you only have to fight one at a time, use your fists. The compilers will
- not be able to fire back. The flame-thrower will not hurt any kind of
- compilers.
-
-
- -------------------
- 5. Human characters
- -------------------
-
- A) Bobs
-
- The "civilians" are the crew of colony ship Marathon that was attacked by
- aliens half an hour before you got there. They are of no use in the demo.
- In the release version you are supposed to rescue these, I believe, but you
- might as well kill them in the demo -Eif you don't the aliens will. Often
- they're just in your way.
-
- B) Other players
-
- These look like the red guy in the second start-up screen (except that
- these can be in other colors). They can be frienly or not; I believe that
- on the demo you're always supposed to fight against each other. Of course,
- these can only be seen in the network game.
-
-
- ----------
- 6. Weapons
- ----------
-
- A) Fists
-
- You start with these, and have them all the time. They are mainly useful to
- run-punch with. This involves running at your target and punching them at
- maximum range. This does greatly increased damage. Fists can also be used
- to activate switches (the right way to use the delicate equipment...). See
- also Punching.
-
- B) Magnum Mega Class (Pistol)
-
- You have one of these at the beginning. These are relatively accurate, and
- do a fair amount of damage. They fire clips of 8 rounds. You can have one
- n the left and one on the right hand. However, there is no second pistol
- to be foun in the demo, but by cheating you can get two of these, one for
- both hands.
-
- Please note that you use the first trigger key for the gun in your right
- hand and the second trigger (option by default) for then gun on your left
- hand - not a single trigger for both guns.
-
- C) Zeus-Class Fusion Pistol
-
- This item cannot be obtained in the demo in single player mode except by
- cheating. It is on the network level, though. This weapon can fire more
- rapidly and do more damage than the .44 Magnum Mega Class. Only one can be
- in use at a time, however. The fusion pistol uses fusion batteries that
- can supply power for 20 shots.
-
- If you fire this weapon using the 2nd trigger (option by default), the gun
- willload for couple seconds and fire a "turbo shot", which seems to be 5
- times more powerful than standard (at least it takes 5 times more energy
- than a normal shot so in one battery there is enough energy for only 4
- shots), These turbo shots can also activate the switches. Note that you can
- move about when the turbo-shot is loaded.
-
- The Fusion Pistol is the only way to kill an enemy when he has the "turbo
- shield", see Turbo Shield.
-
- D) MA-75 Assault Rifle/ Grenade Launcher
-
- This is a combined assault rifle and grenade launcher. The assault rifle is
- wildly inaccurate, and fires clips of 52. The grenades are affected by
- gravity, and do much damage at short range. The grenades come in clips of
- 7. The switches on the walls can also be activated with the grenades. You
- fire bullets with the first trigger and grenades with the second (option by
- default).
-
- The grenade will hurt you if it explodes too close. This may happen if you
- shoot a nearby wall or an alien who is standing next to you.
-
- By firing a grenade at your feet you will fly a few feet upwards which is
- sometimes the only way to get up to a ledge (see grenade hopping)
-
- E) SPNKR-X17 SSM Launcher
-
- This is a rocket launcher, only available on the network level of the demo
- (see below). Very powerful, but must be reloaded every two shots. The
- explosion is a huge blast, which will kill a bunch of aliens (or other
- players) if they're close to each other. Like the grenade launcher, you
- will die yourself if you shoot an alien with a rocket if he is standing
- close to you. Switches can also be activated with the rocket launcher.
-
- F) TOZT-7 Backpack Napalm Unit (flame-thrower)
-
- The flame-thrower is on the second level of the demo and on the network
- level. It is quite difficult to get, but it is possible (see below); on the
- network level it is rather easy to find. Very powerful, all the aliens die
- instantly when they're fired with this. However, this has no effect
- whatsoever on the compilers and the range of the flame-thrower is quite
- limited. But nothing beats the flame-thrower if you come across a large
- group of bugs. One napalm canister can supply fuel to about 7 seconds of
- continuous flame.
-
- G) UNKNOWN WEAPON CLASS system error 0xFFBD
-
- This is the same as "Alien Weapon" was in the beta. It is purple with no
- discernible shape, as ammunition this uses Pirated Copland Betas. You can't
- find Pirated Copland Betas in the game, but you can give them to yourself
- by cheating. This weapon is powerful, fast, accurate. And nonexistent, at
- least to the honest player. This does NOT have unlimited ammo as I believed
- earlier, but it reloads extremely quickly. But if you let your Pirated
- Copland Betas go down to zero, it is possible to keep firing with the
- weapon; but if you then switch to another weapon the alien weapon vanishes
- from your inventory.
-
-
- ---------------------------
- 7. Features & imperfections
- ---------------------------
-
- A) Gravity & physics
-
- In Marathon the gravity that affects you seems to be very light (this might
- be understandable since we're on a spaceship here). But I do not understand
- how I can turn around while in air after a jump. It is fun, though.
-
- B) Explosions
-
- Gunfire lights up a dark room, which is a very nice touch to the game.
- However, explosions (such as grenades and missiles) do not light up the
- room, although one would assume their lighting capacity would be much
- greater than that of a pistol.
-
- C) Climbing
-
- You can't climb in Marathon, not even chest-height. You have to fire a
- grenade at your feet to get even a foot off the ground.
-
- D) Lack of furniture
-
- There is no furniture in any of the rooms in Marathon. Where does the crew
- normally sit, eat, sleep, work...?
-
-
- -----------
- 8. How to's
- -----------
-
- A) Jumping
-
- You can't actually jump in Marathon - what is usually called jumping is
- actually running off a ledge. Sometimes this involves firing a grenade (see
- Grenade hopping).
-
- B) Grenade hopping
-
- To get on a ledge at chest-height, you need to fire a grenade at your feet
- and the explosion will throw you upwards. This procedure is called grenade
- hopping.
-
- C) Activating switches
-
- The "normal" way to activate a switch is to stand beside it facing the
- switch and pressing the activate key (tab by default)., However, you can
- also activate the switches by punching it with your fist, firing a grenade
- or a rocket at it or firing a "Turbo shot" with a Fusion Pistol (see
- Weapons: Fusion Pistol)
-
- D) Punching
-
- You can simply punch by standing still and pressing the first trigger when
- you have fists selected as your weapon. A much more powerful method is to
- run-punch, that is, run towards an alien and when you are close enough for
- your hand to reach (but as far away as possible), punch. The alien might
- die after the first punch. Apparently, a punch does more damage to a
- "sleeping" alien also, but this probably due to the fact that it is much
- easier to run-punch them when they are stationary. Switches can also be
- activated by punching.
-
-
- --------------------
- 9. Performance notes
- --------------------
-
- From the DON'T READ THIS file:
-
- There are a few things you can do if you need to speed up the animation in
- Marathon.
-
- - Run Marathon in 100%, 75%, or 50% to make the animation smoother. The
- smaller the window, the faster the animation.
-
- - Low Resolution setting will increase game speed. The every other line
- setting will further speed the Low Resolution setting (especially on
- machines with slow VRAM, such as Powerbooks). Turning off floor and/or
- ceiling textures will also increase speed. Note that you can only do this
- with 256 colors, not thousands.
-
- - Make sure nothing is running in the background (i.e. open applications,
- print monitor, control panels, etc...)
-
- - To increase performance, use fewer sound channels. The number of sound
- channels is the number of sounds that can be played simultaneously. The
- stereo sound option effectively doubles the number of sounds that can be
- played at once. Since the sound manager is not native on the Power Mac,
- using 3 or more sound channels will greatly impede performance. (Don't
- blame us. Native sound manager should be available before too long.)
-
-
-
- ============================
- III Secrets (spoiler alert!)
- ============================
-
- --------------------
- 1. Level 1: Arrival!
- --------------------
-
- A) The Bob in the maze
-
- There is a single human in prison in the maze. You can go free him, but it
- is of no use. If you kill him, a new one will appear in 10 or so minutes.
- Here's how to get to him:
-
- Activate the switch in the stairs near the first save-game terminal. Walk
- on the ledge; now you will be able to reach the other corner of the ledge.
- Open the door (tab) with the Marathon symbol on it and enter the maze. Walk
- until you come to an intersection, turn right and right again; walk up a
- couple of steps. There is a secret door to the right of you (you will see a
- flashing square in the map (M-key) showing the location of this poor
- fellow). The Bob is behind this door, but that's all there is. No weapons,
- no ammo, no secret doors. And you get no points for freeing him, at least
- not in the demo.
-
- Here's how to kill the poor fellow through the door:
-
- Make sure the bob is as close as possible to the door. Lure it there by
- opening the door, if necessary. Close the door and punch repeatedly. You'll
- soon hear a scream and a sliding body. Open the door to see the body on the
- floor. That bob is free at last.
-
- B) The secret ammo room
-
- There is a secret ammo room on level 1. You can see it on the map at the
- first terminal that you find when you start the game. Here's how to get
- there:
-
- Go first by the secret door to the bob in the maze (see the previous
- entry). Run over the hallway you just came along, but turn diagonally to
- the right. You will land on the other side of the hallway on an another
- ledge. Turn right (run straight over yet another hallway) and walk along
- the corridor. Kill the Compiler (the alien in the gown) at the end, and
- view the terminal if you wish. Turn back to where you came from and turn
- left - you will arrive at a door; open it. There is a big room which as
- aliens in the bottom. You might want to jump down or kill them from the
- ledge, but they should all be dead before you continue.
-
- When the room is empty of aliens, open the door again (if you jumped down,
- you have to walk a long way to get back up), take a few steps back and run
- and turn left in the air until you land on the ledge left from the door
- (you might also try jumping first on the other side of the room on the
- opposite ledge, it is possible to jump from that ledge to this one, too).
- The secret door is about halfway of the ledge you're standing on.
-
- Alternatively, and much more simply, just run out of the door and turn
- around instantly; you will end up in front of the secret door. If you wait
- in the upper passage, and move in and out of the doorway, you can probably
- get the aliens to fight each other. This is always a good idea.
-
-
- ------------------------------
- 2. Level 2: Bigger Guns Nearby
- ------------------------------
-
- A) The TOZT-7 Backpack Napalm Unit (the flame-thrower)
-
- I assume you have gotten to the room with the switch that lifts the stairs
- up. Get onto the elevator that lifted you up there. On the opposite side of
- the room from the elevator there is a corridor near the ceiling of the
- room; the flame-thrower is located there. There are also two invisible
- compilers up in the corridor, fire a few grenades to kill them first.
-
- Next turn around, so that your back faces the corridor (you might want to
- align yourself with the corridor using the map, M-key by default). Look as
- much down as you can. Start running backwards and fire a grenade or two in
- the air (do this a moment later you start running); you should be able to
- land on the ledge. This will most likely take several tries before you make
- it, but it is certainly possible. By the way, the flame-thrower won't hurt
- the compilers (the aliens in the gowns).
-
- You can also come from the other side (running along the ledge) and shoot a
- grenade into the ground while moving forward, then turn in midair. It is
- easier to see where you're going, but you lose 60% or so shields.
-
- There's yet another way of getting the Napalm Unit: approach the ledge
- beside the elevator - your back will face the button that makes the stairs
- go up. Go as close to the corridor with the flame-thrower as possible, at
- an angle that you can still see the corridor entrance. Turn around so that
- your back faces the corridor and point your grenade launcher at the ground.
- Walk backwards and fire a grenade as soon as you're in the air.
-
- B) The Infrared Scanner (ISEEYOU)
-
- There is an infrared scanner that lets you see the dark corners of the
- rooms for a few minutes located on a passageway between two large rooms on
- the second level. This object looks like a square that has a ball in the
- center; the square is gray and the ball is tan. The ledge is about
- chest-height, but you cannot climb there. Instead, you need to look down
- and fire a grenade at your feet, the blast should throw you up there. You
- need good shields so that you won't die in the attempt. Usually the
- infrared scanner is not worth the trouble, IMHO, at least not in the demo -
- the real game might be different.
-
- C) Faster termination of the level
-
- If you do not need the flame thrower, you don't have to walk all the way to
- the button that lifts the stairs. Since there is no window between the
- button and the stairs that rise (there is just an opening in the wall), a
- well-placed grenade will lift the stairs for you.
-
-
- --------------------------------
- 3. Level 3: Blaspheme Quarantine
- --------------------------------
-
- A) I'm stuck in the very beginning; can't find an exit!
-
- There are stairs leading down in the end of the pillar that has the two
- terminals (one for recharging the shield and one for activating the
- elevator at the bottom of these stairs).
-
- B) How to get to/open the door in the large square room?
-
- Go activate the switch that starts the elevator up to the tunnel that leads
- to the ledge. This switch is located on the outer wall of the "building" in
- the center - walk around the center and at a certain point there is an
- indention in the wall with a light switch and the switch to turn on this
- elevator. This lift is located in the middle of the "building".
-
- Get on the elevator and run over the hallway below, you'll land on the
- ledge. But be sure to kill the bunch of aliens on the ledge before your
- jump (actually, you cannot jump, just run over the corridor). The door on
- the left should be open now, but there is ammo at the other end of the
- ledge. Run there and back, you should be able to get the ammo and go
- through the door.
-
- If the door at the left end of the ledge closes before you get there, just
- run back across to the passage in the central block, turn around, and run
- out to the ledge again. The door will be open once more.
-
- C) How do I solve the puzzle?
-
- Very simple. All you have to do is activate the switch that lifts the last
- of the elevators: turn right, walk to the end of the ledge, and activate
- the leftmost switch. Then run towards the furthest of the four elevators
- (you'll fall down from the ledge first, but it won't hurt).
-
- If you want to do it the "right" and less stressful way, try this:
-
- Wait for the only moving elevator to start up, then flick all three of the
- other elevator switches. Walk leisurely out along the path they make for
- you, run across the gap to the last one, and stroll into the teleporter.
-
- D) There is a button in a corridor in the middle of the square room
-
- This is correct. It opens to door to the last room, which contains the
- terminal that ends the game. This door is located near the first place on
- this level where you can recharge you shields in the very beginning of
- level 3. You can activate this switch and go to final room, but you won't
- be able to finish the demo without exploring the whole level.
-
-
- ---------------------------------------
- 4. Network play level: Mars Needs Women
- --------------------------------------
-
- A) How do I get to the hidden corridor and what do the switches do?
-
- Enter the circular room with the staircase on the wall going nowhere. Go
- out of there towards the greenish area with the elevators. Turn right into
- the second short corridor and press tab (or whatever you have set as the
- action key) in the end - a secret door should open. There are 4 different
- switches at the end of 4 separate corridors. These switches are used to
- turn on/off the white lights on the walls in some places, such as the
- stairs going to the second floor. These switches can come in handy, if
- your team is planning on launching an assault -Eone member would turn off
- the lights and the other (with the infrared goggles) would destroy the
- enemy team.
-
- B) Where are the weapons?
-
- There are many weapons such as the assault rifle and fusion pistol lying
- around in many locations, but there is only one of the flame thrower and
- the missile launcher.
-
- The missile launcher is in the hidden corridor (see the previous entry).
- However, you need to pick up a rocket before it appears there. If another
- player has grabbed it, it won't reappear there until this person has died -
- the same goes for other items as well.
-
- The flame thrower unit is located just past the room with the stairs to
- nowhere. Take the first elevator to the right (you have to turn 90!
- clockwise while in the elevator, this will put you in the correct
- orientation to leave at the top) , the TOZT unit should (if it's there, it
- goes by the same whimsical rules as the SSM launcher being in the secret
- corridor) be immediately in front of you.
-
- C) Super Shield
-
- Occasionally a shimmering disk can be found at the levels reached via the
- green-walled elevators. This is a "super shield", that makes you shimmer
- like the Compilers when you hit them. This blocks pretty much any attack
- EXCEPT fusion pistol. The fusion pistol cuts right through it. Having the
- Super Shield is sometimes referred to as being invincible or static man.
- Bungie has not informed us what they want us to call it.
-
- D) FISHEYE
-
- Occasionally on the second floor of the network level there is a square
- object with a spherical middle that gives you 180! vision (like the FISHEYE
- cheat gave you in the beta). This is correct, it is a function of the game,
- Enjoy!
-
- E) Carnage Central
-
- This is the central hall of the level. Note that you can jump from the
- upper ledge to the lower ones (see Jumping).
-
- F) Are there any terminals on the network level?
-
- Yes, but they do not function. This means that you can't save the game or
- reload your shields on the network level, single or group game.
-
- G) Is there a window in the roof of the room prior to the maze with the
- spiral staircase?
-
- Yes. If you shoot up there, your bullets will hit the window. I believe it
- is impossible to break the window, though
-
-
-
- =====================
- IV Technical problems
- =====================
-
-
- ----------------------------------
- 1. The background music won't work
- ----------------------------------
-
- There are several things that could cause this. Check the following first:
-
- - You must have QuickTime 2.0 or newer and QuickTime Musical Instruments in
- your Extensions folder.
-
- - Music requires memory. Try allocating Marathon Demo 6000K or more memory,
- especially if you use 16-bit (thousands of colors) graphics. Also, if
- you're not able to use 16 bit graphics although you should have enough
- VRAM, try allocating more memory if you can spare it. Marathon seems to
- run fine with RAM Doubler installed. Marathon might require up to 8000K.
-
- - To use stereo sound, you need Sound Manger 3.0 or newer.
-
- Sound Manager is available via anonymous ftp at several locations on the
- net (see Where can I get it), but QT 2.0 is not. You can obtain the needed
- files from the CD version of System 7.5 or purchase QT 2.0 separately.
- QuickTime 1.6.2 is the newest QT that can be found on the net. That
- version will not help with Marathon music, though.
-
- If your music still doesn't work, you might try allocating Marathon a
- little less memory, so that after launching it there will still be about
- 500K - 1Mb free for the system. The logic behind this is that the system
- needs some memory for creating the sound channels, etc. So on a 8 Mb
- machine the system takes about 1,5 Mb, allocate Marathon about 6 Mb and
- leave 500K - 1Mb for other purposes. If it still doesn't work, try
- consulting your physician for hearing problems ;-)
-
-
- -------------------
- 2. Bugs & conflicts
- -------------------
-
- A) Mouse & Keyboard/Keyboard control
-
- If you select Mouse&Keyboard control from the preferences dialog box, you
- can't change it back anymore. You need to trash the Marathon Preferences
- file from the Preferences folder in your System folder and launch Marathon
- again to fix this. You can switch from Keyboard to Mouse&Keyboard only, but
- not back.
-
- B) Screen savers
-
- Marathon and After Dark (or many other screen savers) don't like each
- other. You might be able to launch Marathon Demo and play it, but upon
- quitting you might get a message saying "Application 'unknown' has
- unexpectedly quit." and your system might became very unstable and crash
- soon. It appears to exist with old and new versions of After Dark as well
- as several other screen savers, such as Darkside. To be technical, all
- screen savers that install a 'SAVC' Gestalt selector might exhibit the
- same problem. This will be fixed in the release version (or so Bungie
- says).
-
- C) Looking down
-
- Quite often when playing you can't seem to look down except for maybe 15!
- or so. It is quite annoying, especially in the staircases. I know of no
- other fix for this except to look all the way up and back down again. This
- happens only when playing with the mouse and does not appear while playing
- with the keyboard. I do not know exactly what has to be done to replicate
- this, but it is really common whatsoever.
-
- D) Multiple monitors
-
- Currently you can't set the monitor you want to run Marathon on. Setting
- the monitor to 1-bit depth doesn't help. If you have a newer monitors
- control panel, you can change the monitor with that. If you don't have it,
- you have to disconnect your main monitor or make the play monitor your
- main monitor and reboot.
-
- E) 'A' key stops working
-
- If you use the 'a' key for something like glance left, turn left, or
- sidestep left, you'll often be left with no way to perform that motion. It
- stops working for some reason on some machines. The only way to fix it is
- to trash the Marathon Preferences file, but the problem will recur. The
- best way to avoid this bug is not to use the 'a' key for anything.
-
- F) Quadra 630 acceleration
-
- Your monitor must be in 640x480 mode to use the Q630 acceleration -Eif it
- isn't the screen won't center properly.
-
- G) Save game dialog box
-
- If you use software to change the size or location of the standard Save
- dialog box, such as DialogView or OpenWide, the screen will not be
- correctly updated after saving or opening a saved game. Press F1-F4
- (depending on your screen setting) to fix the situation. This bug will be
- fixed in the release version,
-
- H) Cursor on screen
-
- Sometimes after accessing a terminal, the cursor stays on the screen, near
- the upper left-hand corner of the 3-D -view. It disappears after accessing
- a Pattern Buffer (a save-game terminal), but appears again after accessing
- any other terminal. Currently I don't know what causes this behavior.
-
- I) Net play
-
- Sometimes the game will present the carnage report before the 5 minutes are
- up. Usually, the other player can just keep on playing. This only happens
- during net play.
-
- J) Microphone
-
- I have heard reports that the microphone won't work on PowerMacs (I don't
- have one so I can't verify). It might help if you set both preferred and
- minimum memory requirements to something big (such as 8 Mb), but this
- hasn't helped everybody.
-
- On 68K Macs the microphone works OK, though.
-
- K) AppleTalk Remote Access
-
- Network play over ARA doesn't work on the demo nor will it work on the
- first release version. But they're working on this, Bungie said they don't
- fix this yet because the release of the game would be delayed if they did.
-
- L) Speedy Mouse
-
- An extension called Speedy Mouse that doubles the speed of the cursor will
- cause the 3-D view to wiggle in Marathon. Boot without it or press down the
- Caps Lock key to prevent this. Of course, the screen won't wiggle if you're
- playing with the keyboard.
-
-
- ==========
- V Cheating
- ==========
-
-
- ------------------------
- 1. Starting at any level
- ------------------------
-
- By holding down the command and option keys while pressing the Begin New
- Game -button, you can start your game at any level. Enter a number from 0
- to 3 in the box, 0 means level 1, 1 means 2, etc. Level 3 is the network
- level.
-
- -----------------------------
- 2. Editing the save game file
- -----------------------------
-
- Eggert Thorlacius (eggth@ismennt.is) has written Marathon Cheat 1.0, which
- lets you give yourself 32000 of any weapon/ammo item in Marathon. It is
- unknown whether this will work on the final version, but on the demo it
- works fine. This program is available on the standard ftp sites such as
- sumex. You can also do this with MaraCheat0.1b, which sets all these
- attributes to the maximum automatically, but this program works on
- PowerMacs ONLY. MaraCheat 0.2b is fat binary, though and will run on 68K
- Macs, too. But I recommend using Marathon Cheat instead.
-
- -----------------
- 3. Keyboard codes
- -----------------
-
- THESE WORK ON THE BETA (perhaps gamma) ONLY!!! The do NOT work on the demo.
-
- By typing these codes slowly (about 1 key/second) while holding down the
- control key, you get a get the effects described in the following table:
-
- pzbxay gives one an "alien weapon"
- fisheye gives one a fisheye pov
- aslag gives one the rocket launcher
- ammo replenishes one's ammunition
- havesome makes one invincible for a short time
- level shows one the NEXT two levels
-
- ---------------------
- 4. Network game patch
- ---------------------
-
- You can ResEdit the Marathon Demo application to let yourselves play more
- than 5 minutes of network game (info supplied by Kevin Unck). Note that the
- "5 minutes" in the dialog box will not change; it will always say 5
- minutes. Also, there is a tiny application "Marathon Demo Network Hack" to
- do this patch.
-
- A) 680x0-based Macs
-
- Find the following offset if CODE 16: 000DC0.
-
- The value in the demo is 0000 2328. This represents 5 minutes. If you want
- unlimited time change 0000 2328 to 7FFF FFFF.
-
- If you want to change the time limit of the game, you need to calculate the
- hex value for the time you want to play. Take the minutes you want to play
- and multiple that by 1800. You then need to convert this number to hex. 10
- minutes is 4650. If I get time I will post some more converted times. The
- hex value that you come up with will replace 2328. If the value is longer
- than two bytes, it will start replacing the preceding 0000. i.e.. If you
- want to play a ten minute game, replace 0000 2328 with 0000 4650.
-
- NOTE: You only need to do this to the copy that will gather the net game.
- The other machine can run a virgin demo.
-
- You can express your appreciation for all my hard work by supporting Bungie
- and buying the full version. I think it is a great game.
-
- B) PowerMacs
-
- You will need a program that can edit the DATA FORK of the Marathon Demo.
- Open the DATA FORK. Search for the following hex code:
- 38C0232890DE000463630000.
-
- For unlimited time change the hex code to read: 38C0FFFF90DE000463637FFF.
- To set a time limit: 38C0232890DE000463630000, where 2328 is (TIME IN
- MINUTES * 1800) = 9000 then convert to HEX
-
- So to set a time use the above and remember to convert to hex, then replace
- the 2328 with the new time limit.
-
-
-
- ================
- VI Miscellaneous
- ================
-
-
- ----------------------------------------------
- 1. When will the release version be available?
- ----------------------------------------------
-
- The demo was released in the end of November 1994. Bungie says the release
- version will be in stores in the beginning of December, 1994. On the other
- hand, they were three months late with their demo...
-
- ---------------
- 2. Network play
- ---------------
-
- Network play is possible over LocalTalk, TokenTalk or Ethernet connection.
- It won't work over Appletalk Remote Access (see IV 2:Bugs). I have heard
- someone managed to play over IPRemote, which is a program that wraps up
- AppleTalk packets in TCP packets so you can do things like use AppleShare
- over the Internet.
-
- You can try the network level on your own if you wish (See Cheating:
- Starting at any level.)
-
- The network game in the demo is also limited to 5 minutes and 2 players. I
- have not heard of a patch around this. Note that the network single game
- (See Cheating: Starting at any level) is not restricted to 5 minutes of
- play.
-
- ------------------------------------------
- 3. Can I play the network level on my own?
- ------------------------------------------
-
- Yes. See "Cheating: Starting at any level" above.
-
- -----------------------------
- 4. I died and can't continue!
- -----------------------------
-
- Yes, you can: press the tab key (or whatever you have set as your action
- key).
-
- ------------------------------------------
- 6. How can I make film other than level 1?
- ------------------------------------------
-
- You have to start your game on the level you want to make the film of. This
- is done by holding the command and option keys down while pressing the
- Begin Game -button (see Cheating).
-
- ---------------------------------------------------------------------------
- 7. Why can't I run in high-resolution, 256 colors or with textures OFF with
- my Quadra/LC/Performa 630?
- ---------------------------------------------------------------------------
-
- Turning on Quadra 630 acceleration locks in low-res/thousands mode. The
- other options are grayed out. Turn off 630 acceleration to change them.
-
- Thousands of colors mode automatically uses textures. You can only turn
- textures on and off in 256 color mode.
-
-
- ---------------------------
- 8. Marathon on a 12" screen
- ---------------------------
-
- This info supplied by Christopher Lishka (lishka@dxcern.cern.ch).
-
- After trying a number of things (including searching through disassembled
- Marathon Demo CODE resources), I have found a fairly simple solution to get
- the Marathon Demo to work on computers with small screens. It might cost
- you some money in the long run, but at least it makes it possible.
-
- Disclaimer: I do not endorse, condone, or even acknowledge ;-) this method.
- If your monitor or computer or little brother blows up because of this
- method, remember that you took the risks yourselves. I will not be held
- responsible for any damage caused by this method, nor do I recommend using
- this method.
-
- OK, that being said, on to the description. I played the Marathon Demo for
- a few hours last night on the 640x400 LCD screen last night, and tried
- every level out. The Marathon Demo played quite well, although the lower 80
- rows of pixels were missing (i.e. part of the radar and part of the
- ammo/weapons list were off-screen).
-
- Here's how I did it:
-
- 1. Go to your local info-mac mirror archive. In the "cfg" directory you
- will find a handy configuration utility named "mini-screen-171-demo.hqx".
- Download and expand this utility.
-
- 2. Mini-Screen is a little (and pricey!) utility that seems to cause your
- Mac to report a different monitor size than it really has. Supposedly this
- is to allow you to use smaller virtual screens on a big monitor. The demo
- that is distributed has a built-in expiration date -- the real utility
- costs $39.95 (ouch!), and the demo contains instructions on how to order
- it. Note that as distributed, Mini-Screen seems to have an expiration date
- well before 30-Nov-1994. I had to set the date back on my Mac to even try
- the demo out.
-
- After you have unpacked mini-screen, install it according to instructions.
- Basically, put the mini-screen control panel in your Control Panels folder
- and reboot. (If mini-screen as already expired, then you will have to set
- your date back and reboot again to try it out.) When your machine is up
- again, run the mini-screen control panel and manually type in "480" for the
- vertical size of the monitor. (Note that the pop-up menu won't work for
- this purpose.) Reboot again to get mini-screen to take effect.
-
- 3. The Marathon Demo should now run. HOWEVER, there is one more thing you
- will need to do if you want to be able to edit the keystrokes. Run ResEdit
- (standard ResEdit disclaimers apply here!) and find the dialog resource
- that defines the layout for the keystroke edit screen. Open it. "Select
- All" and move all buttons up to the top of the screen. Close this when you
- are finished.
-
- The reason you need this step is because the "OK" button which lets you
- get out of the keystroke edit screen in Marathon tends to go way off a
- 640x400 monitor, leaving now way to get out of the dialog. Fiddling with
- the resource as described above moves the button onto the screen (well, it
- does on my screen).
-
- This is all I had to do to get Marathon up and running. Folks with monitors
- smaller than 640x400 may need to do additional fiddling to get everything
- to work. Note that I know of no way to actually reposition the screen
- elements in the normal game mode (i.e. the weapons/ammo list and the
- radar). If somebody knows of a way to do this, then please speak up.
-
- Also, if you plan to use mini-screen, then it is politic to pay for it.
- Alternately, if somebody knows how to cook up a small init or control panel
- to cause a Mac to report a standard 640x480 screen, please let me know or
- write a quick init to do this and distribute it. I would do this myself,
- but I am not a Mac guru and do not know what to fiddle.
-
-
- --------------------------------------
- 9. Hint for PowerBook 500 series users
- --------------------------------------
-
- Since Marathon doesn't support 640x400, you can't run at Thousands on the
- 540c built-in display. You can use this limitation to your advantage to
- force Marathon onto your external display (looks better than the built-in
- LCD). Go into the Monitors control panel, select options, then 640x400
- mode, close the control panel, then open up Marathon and it will use the
- external display.
-
- -------------------------------------------------------------
- 10. Is there any way to change the difficulty of saved games?
- -------------------------------------------------------------
-
- No. Maybe this feature will be included in the cheating applications or
- level editors, but at the moment it is not know how to do this.
-
-
- ---------
- 11. Hints
- ---------
-
- - Switches can be activated with your fist, fusion pistol (turbo shot only,
- see Weapons: Fusion Pistol), or grenades.
- - The terminal often contain maps of the levels
- - For many technical problems, allocating more memory (up to 8000K) will
- help. If you can't get background music to play, if you can't get enough
- colors on screen, if your microphone ceases to work, allocate more memory
- (see Technical problems section)
- - Optimize your keyboard layout (see Controls)
-
-
- -----------------------------
- 12. Thanks & contributor list
- -----------------------------
-
- Bungie
- comp.sys.mac.games
- Jamal Hannah (jamal@bronze.lcs.mit.edu)
- Petteri Sulonen
- Jake McGuire (jmeu@andrew.cmu.edu)
- Simon K. Boocock (sb83+@andrew.cmu.edu)
- Richard Johnson (Richard.Johnson@Colorado.EDU)
- Eric Garneau (garneau@IRO.UMontreal.CA)
- jthorpe1@cc.swarthmore.edu (jere7my tho?rpe)
- cpt kangarooski (st942593@pip.cc.brandeis.edu )
- Ishir Bhan (ibhan@fas.harvard.edu)
- Christopher Lishka (lishka@dxcern.cern.ch)
- Alan D. Earhart (aearhart@magnus.acs.ohio-state.edu)
- Gregory Jackson (zu02203@uabdpo.dpo.uab.edu )
- Steven K. Sharp (sksharp@cts.com)
- Chris Feist (cfeist@gpu.srv.ualberta.ca)
- Chris Jones (jonesc@cshl.org)
- zeade@leland.Stanford.EDU (Evil Trump [tm])
- Steve Moy (steven_moy@brown.edu)
- Jason Townsend (JasonTownsend@mail.utexas.edu)
- Krishna Kant (kkant@ugcs.caltech.edu)
- James M Wheeldon (jmwheeld@midway.uchicago.edu)
- Joseph Zell (Maverick@uiuc.edu)
- Kevin Unck (kevin@pomona.edu)
- Ilkka Larma (Ilkka_Larma@fimug.fi)
- Jonathan Rynd (jrr7@cornell.edu )
- Drew Dowling (dowling@netcom.com)
- Petteri Sulonen (psulonen@kruuna.helsinki.fi)
- D. Earl (dearl@picosof.com)
- Chip Moody (AFCChip@aol.com)
- Jeffrey D Sessler (SnoopJeff@aol.com)
- Kevin Altis (altis@city.net)
- Carl Liebold (carl@interramp.com)
- --
- Aapo Puskala, Aapo.Puskala@Helsinki.FI *** University of Helsinki, Finland
- Kirjatyontekijankatu 6 B 36, 00170 Helsinki, Finland, tel. +358-0-278 1345
- A conclusion is simply the place where someone got tired of thinking.
-
-